04 Mar 2014 Leave a Comment
In our fifty-second regular episode of Metagamers Anonymous, the cast dives back into the psychological brain bin and drums up a discussion on applying Maslow’s Hierarchy of Needs to the art of character development. They also banter about the applications of thematic versus generic game systems, wax philosophical about indie gaming, and delve into the high concept of catharsis through roleplaying. It’ll mess with ya. Metagamers Anonymous is a weekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Join in the fun by posting comments or questions to our forum, or drop us a line at email@example.com.
Hosts: Erik, Jonikka, Shaun and Liz
27 Feb 2014 Leave a Comment
In our fifty-first regular episode of Metagamers Anonymous, the cast talks up the immersive opportunities in playing characters with civic roles and responsibilities, the challenges of procedural investigation, and how investigative games differ from standard adventure scenarios. They also present another round of locations for the Tsunami City Project. Metagamers Anonymous is a weekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at firstname.lastname@example.org.
Hosts: Erik, William, and Jason
12 Feb 2014 Leave a Comment
In our landmark fiftieth regular episode of Metagamers Anonymous, the cast tackles the complex question of how to prepare for a new campaign, what to look for in a campaign pitch, and how to extrapolate genuine opportunities from an idea to help make a campaign successful. The cast also reads a couple of emails, talks about some exciting systems they’d like to try, and waxes predictably anecdotal about some of their recent gaming activities. Metagamers Anonymous is a regular podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at email@example.com.
Hosts: Erik, Jonikka, Jason, and Justin
05 Feb 2014 Leave a Comment
Our winter 2014 issue of TQR is now available at DriveThruRPG! It’s only $1.50, and it’s a great way to show your support for the Prismatic Tsunami community and Metagamers Anonymous. Share the link with your gamer friends!
The magazine expands on the Tsunami’s mission statement by offering gaming advice from community contributors and focusing on popular features from the podcast, particularly the Tsunami City Project.
In the fifrth issue of Tsunami Quarterly Review, you will find the following great features:
- RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character’s personal ambitions, no matter how unrealistic.
- Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience.
- Tsunami City Project: A new round of fantastic city locations discussed on Metagamers Anonymous and the Tsunami forums, plus extras to help add flavor to your urban fantasy gaming!
- The New Game: Chris from the Misdirected Mark takes a run at pitching a new game to your group.
- Heating Up Leftovers: JiB from Happy Jacks talks about reviving a failed, stalled, or paused campaign.
Help support the Prismatic Tsunami community and the popular Metagamers Anonymous RPG podcast!
30 Jan 2014 Leave a Comment
I’m currently working on the winter edition of Tsunami Quarterly Review, and I wanted to ask you – the community – a quick question. Over the past year, the magazine has offered me a unique opportunity to hone my skills at both writing and layout. In addition to working with our sponsors to get ads into the magazine – which, by the way, are value added for prize support and such; I don’t charge for advertising – and fiddling with all the layout and design elements of the magazine, I coordinate submissions, solicit material, and write probably two to three thousand words of content for each issue. I’ve had the distinct pleasure of networking with some very talented and insightful people willing to pen an article or send in a piece of original art in return for cross-promotion and a chance to get their work in front of more gamers.
The magazine has netted modest sales. I charge less than $2 an issue (though I’ve been repeatedly told I should ask for more, given the quality of the product) and rake in almost enough to cover web hosting for this site. Again, the ads you hear on our podcast and see in the magazine are cross-promotion only… we still operate at a distinct loss. And of course, because I love what I do, we will continue to do so as long as people seem to enjoy it.
So here’s what I’m thinking… I need ways to ensure a little bit higher revenue stream to help offset the costs of promotion, podcasting, and maintaining an online presence. I would love to offer some sort of subscription model – for just a buck or two per month – to help achieve that end, but I need to figure out what would make it worth it. What if I offered – in addition to a subscription to TQR – a monthly 4-page PDF containing themed game material. The community could help determine what kinds of themes we tackle… One month, it would be people and places pertaining to a guild of thieves, the next it could be an asteroid mining installation, and then the breakdown for a mystery adventure. I’ve been running games and designing scenarios in various systems and genres for almost 30 years, and I think I could offer some unique material.
What do you think?
28 Jan 2014 Leave a Comment
In our forty-ninth regular episode of Metagamers Anonymous, a panel of podcasting GMs take a meandering look at pacing, power creep, session prep, sandboxing, and reigning in overpowered characters. The cast also reminisces about last weekend’s GameDay event and sounds off on a couple of though-provoking listener emails. Metagamers Anonymous is a weekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at firstname.lastname@example.org.
Hosts: Erik, Jonikka, Shaun, Liz, and Ken
15 Jan 2014 Leave a Comment
Now that 2014 has arrived, we’ll be talking a lot more about TsunamiCon in the coming weeks. At this point, I feel it is important to let you know where we’re at.
The Vision: Wichita has cons. We have scifi cons, anime cons, steampunk cons, comic book cons… the list goes on. Of course, they vary in magnitude, and many of them offer gaming… but there are currently no gaming cons. Certainly not on the scale we want to offer. We imagine a convention capable of entertaining as many gamers as our surrounding environs can throw at us. We want big rooms for tabletop gaming, organized tournaments for CCGs and minis, LARPs!, live entertainment, specially organized RPG events, a dealer hall/artist alley, cosplaying contests!, rooms for private panels, live media coverage, a VIG gamers’ lounge, a ton of swag and awesome prizes, and MORE! Did I mention LARPing?! We want to give you the biggest, most exciting gaming convention this city has ever seen… Let’s field a few questions. You… in the front.
Will the Wichita gamer community support this kind of event? Absolutely. The gamers here in our city are a fun and enthusiastic bunch with a real passion for their hobby. We’ve met quite a few of them at our Tsunami GameDay events, and we know that – statistically speaking – they represent only a fraction of the local population of tabletop gaming enthusiasts. AND of course, we hope to draw participants from all over the midwest and beyond! This is going to be HUGE.
Will there be games on site for us to try, or do we have to bring our own? You can certainly bring games to share, but we intend to have a nice library of board games a card games for anyone to play, with knowledgeable staff on hand to help you get started. The chance to try out something new is an important priority for many gamers, and we take fun very seriously. And of course, if there is anything you want to bring along and share, feel free!
Will RPGs be prescheduled events or open gaming? BOTH! We’ll have a web-based scheduling program that allows you to register your games and register to play in other peoples’ games, AND we’ll have plenty of opportunity for you to just show up, sit down, and play! It’s a great place to meet some friends and get something going, or just bang around trolling for empty seats at someone’s table. (But we DO encourage you to pre-register if you’re really into the RPGs.)
Will there really be LARPing? YES!
What if my geekdom is Doctor Who or Firefly… Will there be a place for me at TsunamiCon? Seriously? Of course! Yes, we’re a gaming con… and as such, we want to celebrate everything that we and our fellow gamers have in common. A con is a great place for a meetup, and you can be sure to find stuff in the dealer hall to tickle your particular fandom. Want to plan a gathering or special event? We’ll work with you to make it happen. Want to play a Firefly or Doctor Who RPG? Well… guess what. *grins*
Will there be parking? *blinks* Next question.
Will there be other events surrounding the con? I’m glad you asked. We have a panoply of ancillary events planned… including some promotional events and fundraisers in the weeks before the con. We’re thinkin’ about some special movie events and social gatherings, and of course a pub crawl. Definitely, a pub crawl.
Will you have a volunteer program? Oh, yeah… without volunteers, it’s hard to make an event of this scale become any sort of reality. We’ll have a plan in place for people who want to comp the price of their badge by serving in the trenches.
Isn’t this all going to be very expensive? Um… yes. Yes it will. And we have every intention of keeping our ticket prices down to a reasonable level. The first step to making this event a reality is to raise the money, and to that end we plan to crowdsource it. Once we have the weekend of the con firmly booked, we’ll launch a Kickstarter campaign to pre-sell the badges. This will be your opportunity to get the most for your gaming dollar, as Kickstarter backers will get all kinds of perks, extra swag, and con cred. It will also lock you in at the best price for badges and offer great deals on hotel room packages, vendor space, and promotional opportunities.
How can we help? Like I said, we aren’t even booked yet, because we need money to do that, too. We need to secure the venue and get all our legal ducks in a row. You can REALLY help us out by picking up one or our two V.I.G. (Very Important Gamer) contributor levels for early adopters who help us get started. They are both an excellent value, and will include special VIG badges, plenty of swag (including a TsunamiCon T-shirt… by which point you’ve already made bank on the investment), and access to special events. Your name will be listed on the hallowed scrolls (or at least on the website and in the programs), and you will have earned the eternal gratitude of the entire community. Furthermore, we will take every opportunity to sweeten the deal with more swag or special events even long after this opportunity has closed.
The Bottom Line: If we want an honest-to-gods REAL, high-quality gaming convention right here in the heartland, we have to pull together to make it happen. Once we get rolling, we’ll need volunteers to help organize and run the event, help with promotion, spread the word, and generally help make it successful… but right now, we need capital. If you KNOW that you’ll be making a point of attending TsunamiCon, getting your hands on that silver level VIG package is a fantastic value. And if you want to help us out now and still volunteer at the con, we’ll make it worth your while. I promise.
So let’s build a convention!
14 Jan 2014 Leave a Comment
In our forty-eighth regular episode of Metagamers Anonymous, the cast tosses around the importance of character background and a few ways to make it more interesting. They also present the latest round of Tsunami City Project entries, talk up the upcoming Tsunami GameDay event, and discuss some of the new characters coming into the crew’s Pathfinder adventure. Metagamers Anonymous is a weekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at email@example.com.
Hosts: Erik, Jonikka, William, Richard, and Jason
07 Jan 2014 Leave a Comment
In our forty-seventh regular episode of Metagamers Anonymous – and our first of 2014! – the cast addresses a listener-submitted question about introducing new players to immersive gaming. They also chew over the latest tragedy to befall their own stalwart characters, including the bad taste it left in Erik’s big mouth, and announce the big, big winner of the 2013 Holiday Giveaway. Metagamers Anonymous is a weekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at firstname.lastname@example.org.
Hosts: Erik, Jonikka, William, Richard, and Jason
01 Jan 2014 Leave a Comment
in Site News
In 2013, Prismatic Tsunami:
- Added 61 posts to the website. 41 of them were podcasts. 10 of them were interview episodes.
- Posted 11 Actual Play episodes, separating the series to a new website and RSS feed.
- Enjoyed 25,536 downloads of our flagship podcast, Metagamers Anonymous, with listeners in 47 countries.
- Hosted four live, local Tsunami GameDay events in Wichita, KS, bringing the local gamer community together in new ways.
- Gave away hundreds of dollars in prizes, both on the air and at local events.
- Helped launch the Carpe GM Digital Network, where our programs can be found in syndication.
- Raised over $700 for charity and persons in need.
- Launched Tsunami Quarterly Review, a community periodical with gaming content, reviews, and advice articles from an assortment of talented writers, designers, and fellow podcasters.
- Launched a Google+ community for Metagamers Anonymous.
- Announced our upcoming TsunamiCon gaming convention in 2014.
- Launched our newest biweekly podcast, Geek Chic.
Altogether, not a bad year. But I think we can do better… *grins*
Happy New Year, friends.